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[{"text":"Hello everyone and welcome to another week of the bat signal! This week I would like to discuss a few concepts of DC Deckbuilding (DCDB) that we, as a gaming community, are still trying to figure out. The first topic I want to discuss is how we are going to \u2018keep score\u2019 during a game."},{"header":"keeping score in dc deckbuilding <br>"},{"image":[{"src":"kee582869keeping-.jpeg"},{"caption":""}]},{"text":"In most games, there is typically some goal, often in the form of a number, that you are trying to aim for in order to win. For instance, you might win the game if: <br>A.) You deal X damage to your opponent(s) <br>B.) You deplete all of your opponents resources <br>C.) You gain X points <br>"},{"text":"And the list of win conditions across various games goes on and on. Unfortunately for us, in DCDB things aren\u2019t quite that simple. Because of the multitude of cards which affect your total Victory Points (VP) at the end of the game, this can be very difficult to do. Let\u2019s consider Saint Walker (although the same arguments applies to other, similar cards) because he tends to be worth a continually changing amount of VP."},{"image":[{"src":"sai854455saint-wa.png"},{"caption":""}]},{"text":"One turn you gain a card that makes him worth another VP, next turn you destroy a card so he is worth one less. Next turn a supervillain causes you to destroy a card that makes him lose another VP value. A few turns later something else (probably really bad!) happens and you lose your Saint Walker all together, potentially for -5, -10 or -15 VP points. The same applies, but in reverse for the turn you gain him: your decks total VP can change substantially in ways that other players weren\u2019t expecting. In essences, the cards with varying amounts of VP can really \u2018throw off the math\u2019 in ways that we aren\u2019t used to having to deal with."},{"image":[{"src":"thr109365throws-o.jpeg"},{"caption":""}]},{"text":"These variable VP cards make \u2018keeping score\u2019 throughout the course of a game difficult. Typically I might just keep a running total of all VP that goes in and out of a person\u2019s deck, based on gaining and losing\/destroying cards. Then I could make a column for each player, and quickly record changes each turn. Due to the inclusion of Saint Walker, Science Cell, etc it\u2019s no longer that easy. Now you have to track how many of each type of card are in a person\u2019s deck, how many cards are in their deck, and many other variables."},{"text":"Were this game played online, I could write a program that follows along with the game state, continually tracking all of these variables, and providing me with a real-time value of the VP in each person\u2019s deck at any given time. Unfortunately, we don\u2019t have a friendly bot to provide us this information during real life tournaments, so we as players need to find a means of keeping score throughout the game. I want to emphasize this because each round of the tournament in which one of my opponents defeated the final Super-Villain it resulted in them losing the game for themselves, as my deck had the highest VP once everything had been tallied up."},{"image":[{"src":"sel218767self-def.jpg"},{"caption":""}]},{"text":"Had they been able to track each player\u2019s VP, they would have known that defeating the final Super-Villain would guarantee their loss, and that they should instead buying cards from the lineup until they have sufficient VP to win the game. Unfortunately, nobody has been able to come up with a shorthand notation system for quickly tracking VP, so the community must continue trying to develop a solution for this!"},{"header":"Main Character draft <br>"},{"text":"Next I want to discuss the main character (hereafter MC) draft, and the corresponding game play order. <br>"},{"image":[{"src":"mai240619main-cha.jpg"},{"caption":""}]},{"text":"As you draft your MCs, you should keep in mind your seating order for playing, because this can influence your MC selection. As a refresher: if you are drafting first then you will be playing last and if you are drafting last you will be playing first (unless someone chooses Flash). For the sake of this article, I\u2019ll assume that no one picks Flash during the draft. <br>"},{"image":[{"src":"fla233206flash.png"},{"caption":""}]},{"text":"When I am one of the first two players drafting I prefer to avoid choosing MCs which benefit from one particular card type. This is because the players drafting after you will have an opportunity to disrupt your strategy. This can get complicated, so let\u2019s go step by step through an example draft for a three player game:"},{"text":"Player A rolls highest and wins the die roll, follow by player B and then player C. Therefore, player C will play first, followed by player B, then player A."},{"image":[{"src":"dra573561draft-or.png"},{"caption":""}]},{"image":[{"src":"pla39255play-ord.png"},{"caption":""}]},{"text":"5-cost MC round: <br>No players draft any 5 cost MCs. <br>"},{"text":"4-cost MC round: <br>Player A (drafting first, playing last) does not choose a 4 drop MC. Player B selects Batman. Player C (drafting last, playing first) does not choose a 4 drop MC. <br>"},{"image":[{"src":"bat103152batman.png"},{"caption":""}]},{"text":"3-cost MC round: <br>Player A (drafting first, playing last) selects The Comedian. <br>"},{"image":[{"src":"com329640comedian.png"},{"caption":""}]},{"text":"Player B cannot choose a 3 cost MC due to the max allowable of 6 points worth of MCs."},{"text":"Now let\u2019s look at the game state from player C\u2019s (drafting last, playing first) perspective."},{"image":[{"src":"wha609985what-to-.png"},{"caption":""}]},{"text":"Player C will be playing after a player benefitting from Villains and Attack cards (Player A, using The Comedian), and before a player benefitting from Equipment (Player B, using Batman). Player C can use this information to gain an advantage in the following ways: <br> <br>A.) Avoid a MC that relies on Villains and\/or Attack cards. This is because Player A should be purchasing these from the lineup, and therefore few (if any) of these type will be available for purchase on Player C\u2019s turn. <br> <br>B.) Take a MC that relies on Equipment. This is because Player B (who plays immediately after you) benefits from purchasing these type of cards. You can purchase Equipment before Player B has a chance to, effectively isolating Player B and putting him\/her at a disadvantage heading into the game. <br> <br>Player C (drafting last, playing first) chooses Nightwing as their first 3-drop MC. <br>"},{"image":[{"src":"nig739443nightwin.png"},{"caption":""}]},{"text":"(We\u2019ll ignore any other MCs chosen by the three players so as to not make this to confusing.)"},{"text":"By choosing Nightwing, Player C has utilized his draft & play position to give himself a better chance of winning, compared to Player B. Player C plays immediately before player B and will be prioritizing Equipment cards extremely high, in order to deny Player B the chance of purchasing Equipment from the lineup. <br>"},{"image":[{"src":"pla512374play-ord.png"},{"caption":""}]},{"text":"Let\u2019s evaluate some potential outcomes of the game: <br> <br>A1.) A normal distribution of equipment cards come from the main deck on each players turn. <br> <br>A2.) Player C (Nightwing) will have more equipment cards available for purchase each turn, because Player C (The Comedian, playing immediately before him\/her) is not buying equipment at a high priority. <br> <br>A3.) Player C effectively has two-players worth of Equipment for purchase. Player B (Batman) has fewer equipment available for purchase because Player C (Nightwing) is buying them all up. Player B (Batman) really only gets a chance at equipment that comes from the deck as a result of replacing cards purchased by Player C (Nightwing). <br> <br>A4.) Since Player B (Batman) will typically have little to no equipment available for purchase, that player will likely buy the best cards available per turn, no matter what they are. This will inevitably lead to Player B (Batman) buying either Villain\/Attack cards at some point in the game. <br> <br>A5.) Player B (Batman) buying Villain\/Attack cards at some point in the game effects the quantity & quality of Villain\/Attack cards available to Player A (The Comedian). This effects Player A in a small, marginal way. <br> <br>Overall I consider these to be bad scenario's for Player B (Batman), and potentially bad scenario's for Player A (the Comedian). Considering only the MC draft choices, I assume that either Nightwing or The Comedian will win this game, with a slight edge given to Nightwing. Batman will have a rough game, and is not expected to win."},{"text":"Some alternate outcomes of the above are possible, and I will cover a few of them here: <br> <br>B1.) Player C (Nightwing) highly prioritizes equipment, and buys them at every chance, to deny them to Player B (Batman). The DCDB gods feel bad for Player B (Batman), and replaces every card purchased by Player C (Nightwing) with an Equipment. Player B (Batman) is grateful and buys a plentiful assortment of Equipment and wins the game. Overall odds of this happening --> Lower than low. <br> <br>B2.) Equipment is never available for purchase from the lineup (maybe the DCDB gods are tired of Equipment for one day\u2026who knows, but it could happen). The game will most likely go to Player C (The Comedian) as he will likely be able to utilize his MC during the game, while the other two players cannot. Overall odds of this happening --> Low. <br>"},{"text":"The point I am trying to make is that you should be cognizant of which MCs your opponents have chosen, and you should use this information to your advantage as you select your MCs. It may not be best to counter-draft MCs every opportunity you can, but this should be a strategy that you keep in the back of your mind. It might cause your opponents to second guess their picks, alter their draft strategy, or generally mess up their draft, giving you an advantage heading into the game. If presented with the above circumstances, the player selecting Nightwing has gone a long way towards winning the game already, by lessening the chance that another player will win. Its easier to win against less players, so removing one or more of your competitors before the game ever begins improves your chances of coming out victorious."},{"image":[{"src":"vic859451victory.png"},{"caption":""}]},{"text":"That\u2019s it for today, I\u2019ll be back next week to discuss more DC Deckbuilding. If anyone wants me to discuss a particular topic, evaluate a combination of main characters, or has another idea for an article let me know in the comments and I will do my best to address your thoughts in an upcoming article.<br>"}]
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