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[{"header":"Killer Frost + king Shark"},{"text":"Quickly recapping King Sharks ability. Add one VP per turn up to having 4 VPs. You may remove 3 VP to gain +1 power for the turn. <br> <br>Killer Frost has the ability to play a 4 costing or less card from the line up and then destroy it. She, unlike many character choices, has two ways to activate her ability. You may discard a card cost 1 or greater or you may pay 1 VP. Hence the team-up. <br> <br>Once again, King Shark really boosts the effectiveness of his partners ability. At start of game, you stand a pretty good chance of gaining an above average hand power. Possibly a 7 power start. <br> <br>This is the fastest character turn 1 power combination in the game!"},{"image":[{"src":"scr534502screensh.png"},{"caption":"Killer Frost (Tier 4 Character)"}]},{"header":"Build up power and hurt your foes"},{"text":"The strategy is simple. Go for the high power yielding cards. Like the +3 or higher stuff. There are a few things that you would slow down for. <br> <br>You have to deal with attack cards that would slow up your deck if played against you (Example Scarecrow). The other type of cards I would slow down for are cards with cost 4 or less that an opponent would greatly benefit from. You have to have a ruthless approach when playing Killer Frost and presume that you are going to be the biggest and the baddest player in the game as you cast everything that can be used against you to the destroyed pile. <br> <br>You are essentially controlling the game. You're decisions greatly effect your foes."},{"header":"Pacing matters"},{"text":"Killer Frost puts a different acceleration on your tempo of the game. While the rest of the table is struggling trying to break the 5 power barrier, you usually have had consistent hands and prime opportunity to take your pick of early game power flops. <br> <br>You usually can not control what is going to show up. So instead, react and use good judgement on the current line-up. Take into consideration what could possibly flip-out. Ideally, a steady line-up of 4 cost supply your Killer Frost, but there are circumstances where there are no 4 cost or less in the line up. <br> <br>If you run into a situation that has a lot of low costing cards in the line up, try to follow the rule of each card needs to produce 2 or greater power. Draw cards count as +2 for rough estimation, depending on what constitutes your deck. (If it's later in the game and\/or you have played several destroy cards)"},{"header":"Must Buys"},{"double":[{"src":"v-u339128v-ultram.jpg"},{"src":"e-s567556e-signat.jpg"}]},{"text":"This can vary depending on the state of the game. Usually, cards like Ultraman that benefit from the destroy pile are solid cards to pick up and worth a few VP at end game. This includes all the Earth-2 squad: Owlman, Superwoman, etc... So much card destruction is occurring that there should be enough of each type destroyed to power up the card more than necessary to continue high power hands. These cards are often overlooked and they add a lot of VP and do nothing, but grow as the game goes on. <br> <br>Signature Trenchcoat is a solid card for a team-up like Killer Frost\/King Shark. If late game VP total is a concern, cards like Signature Trenchcoat can establish a VP acceleration comeback. It also allows you to destroy a card to play it instantly with Killer Frost, then you can still gain it. Another version of a card like this is "New York City," from the Watchmen expansion. That location will let you buy one card from the destroyed pile each turn. Signature Trenchcoat is even better with this team-up because Killer Frost will be sending some of the best 4 or less costers to the destroyed pile and you just nab them up for free."},{"header":"Why play this combo?"},{"image":[{"src":"scr394586screensh.png"},{"caption":"Red Lantern Supergirl (Tier 2 Character)"}]},{"header":"Cons to This Team-Up"},{"text":"Instead of building up character based strategy, you trade for the chance to have early game power. The power management is what most team ups have the most trouble establishing, especially when their type is not flipping. Killer Frost and King Shark skip that step as long as there is a 4 or less card in the line up. <br> <br>Late game, when other players are hitting their stride, Killer Frost explodes again and races for the high tier Super Villains to clench the win. You shouldn't screw around with this combo. Buying a Super Villain is the right move most of the time. You need to end the game quickly to get the most benefit out of this combo. <br> <br>While this King Shark team up does not bring versatility in options, it does bring a savage acceleration in power that can't be matched out of the gates. This team up is a fine representation of all in suicide tactics."},{"text":"Late Game it can be less than impressive. You really need to try to nab some of the early Super Villains to make up for this. They will always give you great effects and you can end the game before allowing a fully themed character time to combo off. <br> <br>Counter picks are another con of this team up. In fact, this combo has gotten so freaquently played, that Red Lantern Supergirl is now a legit character to pick. Especially with Harley Quinn. A good player can still play around Red Lantern Supergirl most of the time if they are careful enough, but it's definitely something to be aware of. <br> <br>Have fun trying to buy a 6 coster on turn 1! Killer Frost and King Shark are a natural team-up, after all they were the best of friends in DC's Batman: Assault on Arkham animated movie. <br> <br>See you next time!"},{"image":[{"src":"dfg821714dfghjkl.png"},{"caption":""}]}]
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